======Class Diagram======
To be able to generate those diagrams, you must have Graphviz_software
installed on your machine in the default directory c:\Program
Files\GraphvizX.XX or /usr/bin/dot.
You can have_a_look_here_if_you_have_installed_Graphviz_somewhere_else.
The description of class diagram is similar to the description of use_case
diagrams.
======New rendering======
This page show the rendering given by the new Svek_architecture.
Note that you can disable the shadowing using the skinparam shadowing false
command.
======Relations between classes======
Relations between classes are defined using the following symbols :
^Relation ^Notation^Picture ^
|Extension |%%<|--%%|[img/extends01.png]|
|Composition|%%*--%% |[img/sym03.png]|
|Aggregation|%%o--%% |[img/sym01.png]|
It is possible to replace -- by .. to have a dotted line.
Knowing those rules, it is possible to draw the following drawings:
scale 800 width
Class01 <|-- Class02
Class03 *-- Class04
Class05 o-- Class06
Class07 .. Class08
Class09 -- Class10
Class11 <|.. Class12
Class13 --> Class14
Class15 ..> Class16
Class17 ..|> Class18
Class19 <--* Class20
======Label on relations======
It is possible a add a label on the relation, using ":", followed by the text
of the label.
For cardinality, you can use double-quotes "" on each side of the relation.
Class01 "1" *-- "many" Class02 : contains
Class03 o-- Class04 : aggregation
Class05 --> "1" Class06
You can add an extra arrow pointing at one object showing which object acts on
the other object, using < or > at the begin or at the end of the label.
class Car
Driver - Car : drives >
Car *- Wheel : have 4 >
Car -- Person : < owns
======Adding methods======
To declare fields and methods, you can use the symbol ":" followed by the
field's or method's name.
The system checks for parenthesis to choose between methods and fields.
Object <|-- ArrayList
Object : equals()
ArrayList : Object[] elementData
ArrayList : size()
It is also possible to group between brackets {} all fields and methods.
Note that the syntax is highly flexible about type/name order.
class Dummy {
String data
void methods()
}
class Flight {
flightNumber : Integer
departureTime : Date
}
======Defining visibility======
When you define methods or fields, you can use characters to define the
visibility of the corresponding item:
^Character^ Icon_for_field ^ Icon_for_method ^Visibility^
| - | [PRIVATE FIELD.png] | [PRIVATE METHOD.png] |private |
| # | [PROTECTED FIELD.png] | [PROTECTED METHOD.png] |protected |
| ~ |[PACKAGE_PRIVATE_FIELD.png]|[PACKAGE_PRIVATE_METHOD.png]|package |
| | | |private |
| + | [PUBLIC FIELD.png] | [PUBLIC METHOD.png] |public |
class Dummy {
-field1
#field2
~method1()
+method2()
}
You can turn off this feature using the skinparam classAttributeIconSize 0 command :
skinparam classAttributeIconSize 0
class Dummy {
-field1
#field2
~method1()
+method2()
}
======Abstract and Static======
You can define static or abstract methods or fields using the {static} or
{abstract} modifier.
These modifiers can be used at the start or at the end of the line. You can
also use {classifier} instead of {static}.
class Dummy {
{static} String id
{abstract} void methods()
}
======Advanced class body======
By default, methods and fields are automatically regrouped by PlantUML. You can
use separators to define your own way of ordering fields and methods. The
following separators are possible: **%%--%%** **%%..%%** **%%==%%** **%%__%%**.
You can also use titles within the separators:
class Foo1 {
You can use
several lines
..
as you want
and group
==
things together.
__
You can have as many groups
as you want
--
End of class
}
class User {
.. Simple Getter ..
+ getName()
+ getAddress()
.. Some setter ..
+ setName()
__ private data __
int age
-- encrypted --
String password
}
======Notes and stereotypes======
Stereotypes are defined with the class keyword, " << " and " >> ".
You can also define notes using note left of , note right of , note top of ,
note bottom of keywords.
You can also define a note on the last defined class using note left, note
right, note top, note bottom.
A note can be also define alone with the note keywords, then linked to other objects using the .. symbol.
class Object << general >>
Object <|--- ArrayList
note top of Object : In java, every class\nextends this one.
note "This is a floating note" as N1
note "This note is connected\nto several objects." as N2
Object .. N2
N2 .. ArrayList
class Foo
note left: On last defined class
======More on notes======
It is also possible to use few html tags like :
*
*
*
* , ,
* or
* or
* to change font size
* or : the file must be accessible by the filesystem
You can also have a note on several lines
You can also define a note on the last defined class using note left, note right, note top, note bottom.
class Foo
note left: On last defined class
note top of Object
In java, every class
extends
this one.
end note
note as N1
This note is also
on several
words lines
And this is hosted by
end note
======Note on links======
It is possible to add a note on a link, just after the link definition, using note on link.
You can also use note left on link, note right on link, note top on link, note
bottom on link if you want to change the relative position of the note with the label.
class Dummy
Dummy --> Foo : A link
note on link #red: note that is red
Dummy --> Foo2 : Another link
note right on link #blue
this is my note on right link
and in blue
end note
======Abstract class and interface======
You can declare a class as abstract using "abstract" or "abstract class" keywords.
The class will be printed in italic.
You can use the interface, annotation and enum keywords too.
abstract class AbstractList
abstract AbstractCollection
interface List
interface Collection
List <|-- AbstractList
Collection <|-- AbstractCollection
Collection <|- List
AbstractCollection <|- AbstractList
AbstractList <|-- ArrayList
class ArrayList {
Object[] elementData
size()
}
enum TimeUnit {
DAYS
HOURS
MINUTES
}
annotation SuppressWarnings
======Using non-letters======
If you want to use non-letters in the class (or enum...) display, you can either:
* Use the as keyword in the class definition
* Put quotes "" around the class name
class "This is my class" as class1
class class2 as "It works this way too"
class2 *-- "foo/dummy" : use
======Hide attributes, methods...=====
You can parameterize the display of classes using the hide/show command.
The basic command is: hide empty members. This command will hide attributes or methods if they are empty.
Instead of empty members, you can use:
* empty fields or empty attributes for empty fields,
* empty methods for empty methods,
* fields or attributes which will hide fields, even if they are described,
* methods which will hide methods, even if they are described,
* members which will hide fields and methods, even if they are described,
* circle for the circled character in front of class name,
* stereotype for the stereotype.
You can also provide, just after the hide or show keyword:
* class for all classes,
* interface for all interfaces,
* enum for all enums,
* <> for classes which are stereotyped with foo1,
* an existing class name.
You can use several show/hide commands to define rules and exceptions.
class Dummy1 {
+myMethods()
}
class Dummy2 {
+hiddenMethod()
}
class Dummy3 <> {
String name
}
hide members
hide <> circle
show Dummy1 methods
show <> fields
======Hide classes======
You can also use the show/hide commands to hide classes.
This may be useful if you define a large !included_file, and if you want to hide come classes after file_inclusion.
class Foo1
class Foo2
Foo2 *-- Foo1
hide Foo2
======Use generics======
You can also use bracket < and > to define generics usage in a class.
class Foo extends Element> {
int size()
}
Foo *- Element
======Specific Spot======
Usually, a spotted character (C, I, E or A) is used for classes, interface,
enum and abstract classes.
But you can define your own spot for a class when you define the stereotype,
adding a single character and a color, like in this example:
class System << (S,#FF7700) Singleton >>
class Date << (D,orchid) >>
======Packages======
You can define a package using the package keyword, and optionally declare a
background color for your package (Using a html color code or name).
Note that package definitions can be nested.
package "Classic Collections" #DDDDDD {
Object <|-- ArrayList
}
package net.sourceforge.plantuml {
Object <|-- Demo1
Demo1 *- Demo2
}
======Packages style======
There are different styles available for packages.
You can specify them either by setting a default style with the command :
skinparam packageStyle, or by using a stereotype on the package:
package foo1 <> {
class Class1
}
package foo2 <> {
class Class2
}
package foo3 <> {
class Class3
}
package foo4 <> {
class Class4
}
package foo5 <> {
class Class5
}
package foo6 <> {
class Class6
}
You can also define links between packages, like in the following example:
skinparam packageStyle rect
package foo1.foo2 {
}
package foo1.foo2.foo3 {
class Object
}
foo1.foo2 +-- foo1.foo2.foo3
======Namespaces======
In packages, the name of a class is the unique identifier of this class. It
means that you cannot have two classes with the very same name in different packages.
In that case, you should use namespaces instead of packages.
You can refer to classes from other namespaces by fully qualify them. Classes
from the default namespace are qualified with a starting dot.
Note that you don't have to explicitly create namespace: a fully qualified
class is automatically put in the right namespace.
class BaseClass
namespace net.dummy #DDDDDD {
.BaseClass <|-- Person
Meeting o-- Person
.BaseClass <|- Meeting
}
namespace net.foo {
net.dummy.Person <|- Person
.BaseClass <|-- Person
net.dummy.Meeting o-- Person
}
BaseClass <|-- net.unused.Person
======Automatic namespace creation======
You can define another separator (other than the dot) using the command: ''set namespaceSeparator ???''.
set namespaceSeparator ::
class X1::X2::foo {
some info
}
You can disable automatic package creation using the command ''set namespaceSeparator none''.
set namespaceSeparator none
class X1.X2.foo {
some info
}
======Lollipop interface======
You can also define lollipops interface on classes, using the following syntax:
* bar ()- foo
* bar ()-- foo
* foo -() bar
class foo
bar ()- foo
======Changing arrows direction======
By default, links between classes have two dashes -- and are vertically
oriented. It is possible to use horizontal link by putting a single dash (or dot) like this:
Room o- Student
Room *-- Chair
You can also change directions by reversing the link:
Student -o Room
Chair --* Room
It is also possible to change arrow direction by adding left, right, up or down
keywords inside the arrow:
foo -left-> dummyLeft
foo -right-> dummyRight
foo -up-> dummyUp
foo -down-> dummyDown
You can shorten the arrow by using only the first character of the direction
(for example, -d- instead of -down-) or the two first characters (-do-).
Please note that you should not abuse this functionality: Graphviz gives
usually good results without tweaking.
======Title the diagram======
The title keyword is used to put a title.
You can use title and end title keywords for a longer title, as in sequence diagrams.
title Simple example\nof title
Object <|-- ArrayList
======Legend the diagram======
The legend and end legend are keywords is used to put a legend.
You can optionally specify to have left, right or center alignment for the
legend.
Object <|- ArrayList
legend right
Object and ArrayList
are simple class
endlegend
======Association classes======
You can define association class after that a relation has been defined between
two classes, like in this example:
class Student {
Name
}
Student "0..*" - "1..*" Course
(Student, Course) .. Enrollment
class Enrollment {
drop()
cancel()
}
You can define it in another direction:
class Student {
Name
}
Student "0..*" -- "1..*" Course
(Student, Course) . Enrollment
class Enrollment {
drop()
cancel()
}
======Skinparam======
You can use the skinparam command to change colors and fonts for the drawing.
You can use this command :
* In the diagram definition, like any other commands,
* In an included_file,
* In a configuration file, provided in the command_line or the ANT_task.
skinparam class {
BackgroundColor PaleGreen
ArrowColor SeaGreen
BorderColor SpringGreen
}
skinparam stereotypeCBackgroundColor YellowGreen
Class01 "1" *-- "many" Class02 : contains
Class03 o-- Class04 : aggregation
======Skinned Stereotypes======
You can define specific color and fonts for stereotyped classes.
skinparam class {
BackgroundColor PaleGreen
ArrowColor SeaGreen
BorderColor SpringGreen
BackgroundColor<> Wheat
BorderColor<> Tomato
}
skinparam stereotypeCBackgroundColor YellowGreen
skinparam stereotypeCBackgroundColor<< Foo >> DimGray
Class01 << Foo >>
Class01 "1" *-- "many" Class02 : contains
Class03<> o-- Class04 : aggregation
======Color gradient======
It's possible to declare individual color for classes or note using the # notation.
You can use either standard_color_name or RGB code.
You can also use color gradient in background, with the following syntax: two
colors names separated either by:
* |,
* /,
* \,
* or -
depending the direction of the gradient. For example, you could have:
skinparam backgroundcolor AntiqueWhite/Gold
skinparam classBackgroundColor Wheat|CornflowerBlue
class Foo #red-green
note left of Foo #blue\9932CC {
this is my
note on this class
}
package example #GreenYellow/LightGoldenRodYellow {
class Dummy
}
======Splitting large files======
Sometimes, you will get some very large image files.
You can use the "page (hpages)x(vpages)" command to split the generated image
into several files :
hpages is a number that indicated the number of horizontal pages, and vpages is
a number that indicated the number of vertical pages.
' Split into 4 pages
' page 2x2
class BaseClass
namespace net.dummy #DDDDDD {
.BaseClass <|-- Person
Meeting o-- Person
.BaseClass <|- Meeting
}
namespace net.foo {
net.dummy.Person <|- Person
.BaseClass <|-- Person
net.dummy.Meeting o-- Person
}
BaseClass <|-- net.unused.Person
/*
[imgp/classes_035.png] [imgp/classes_035_002.png]
[imgp/classes_035_001.png] [imgp/classes_035_003.png]
*/